As an immersive game that integrates literary narrative, role-playing and social interaction, script-killing is centered on a "triple creation" model composed of the original author, the host and the player: the original author's basic text creation, the host's scenario-based secondary creation, and the player's on-the-spot improvisation. Existing research focuses on the description of the phenomenon, but lacks a systematic analysis of the interaction mechanism and psychological effect of the creative body. This study takes the Script Killing Game as the research object, combines the theoretical frameworks of communication science and psychology, and tries to explore the interactive effects of its "triple creation" mode on the communication power structure and players' psychological experience through in-depth interviews and participatory observation, and analyzes how the different levels of creation affect the players' sensory experience and emotional engagement. The study finds that the "distributed narrative network" composed of the original author, the host and the players breaks the traditional transmitter-receiver dichotomy, and the communication power is dynamically distributed through the process of "translation". The original author provides the open text, the host adjusts the rules through scenario design, and the players improvise and participate in the development of the plot, jointly influencing the process and outcome of the game. In Script Killing, the dual mechanisms of sensory immersion and narrative immersion work together to enhance the players' psychological experience.
Research Article
Open Access